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A Quick Listing of All Possible Embroidery Qualities
Sloppily
Shabbily Masterfully
* All traders get a bonus to embroidery. * Leather armor cannot be embroidered on, but many other items that can be tanned can be. * Reflex is one stat we know is used as a stat determining how well one can embroider. * Embroidering an item changes its properties enough to have to Re-STOW items in it. * There is a 4th circle requirement to study patterns. * All patterns are the same difficulty to study for scholarship gain. Some patterns are harder than others to use for actual embroidery. * Patterns wear out after approximately 100 uses. After 50 uses they show some wear, and when they have 10? uses left they show a lot of wear. Worn patterns are more difficult to successfully embroider with.
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