Table of Contents:

 

1).     A Guide to Gor’Togs – By Cervanntes

2).     Tog History Timeline

3).     The Sent-Tog Program

4).     Toggish Language Guide, by Brother Wegur Weiser

 

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A Guide to Gor’Togs – By Cervanntes

 

Gor'Togs:  Platinum Gor'togs are a very special race.  Thanks to the influence of Togmun, they have taken on a character and life uniquely their own.  While Togmun himself has recently left us, his legacy lives on, as does memory of his amazing Togs.  Rather than try to describe them myself, I'll quote the Master of Plat Togs himself.  For more information on the Togs, see Tog History Timeline and the Sent-Tog Program

     There's no question that togs in their natural state are much more violent than sent-togs, who are sort of dwarven-trained diplomats for the Gor'tog race sent to remind the other races that togs exist, and so that the dwarves can escape accusations of maintaining the togs as a private army for use against the other races (not that the dwarves would be above that, though). The togs were occasionally used as a cats' paw in dwarven intraclan feuding, but the dwarves got scared of what this populous and fast-proliferating race might be capable of, and declared use of tog auxiliaries off limits in the settling of dwarf vs. dwarf disputes. And they established the sent-tog system to ensure that there would always be some togs properly trained to interact with other races, and especially with dwarves.

     I think of sent-togs as trained Rottweilers, only bigger. And normal togs are just wolves who can't agree on anything, who fortunately live in a land where there is little to argue over, and no difficulty in sustaining life. The dwarves had to give them something to do (they're moving a mountain range, block by block, for no real reason), and they have ritualized violence (togball) to settle who the Alpha males are. When they have something to argue about, it isn't pretty, though: Rurik and Witold had a couple of brothers killed in fights that began with the taunt 'you-tog is with brother is not tog is talk all furry'. Which is why Rurik's family eventually had to agree, tell him he isn't a tog, and send him off for togball umpire training (togball umpires, remember, are in charge of making sure no one has too much fun, a necessary evil like a wet-blanket chaperone at a party). Witold still gets in fights over Rurik whenever he goes home, so he gets sent back to the Crossing frequently when he's won them too easily due to all that neat barb training ;) Witold would have killed Seetog rather early on in that argument, by the way: all the togs know that Rurik isn't a tog, but Witold doesn't let people say it, at least not togs. Smart sent-togs would have warned you to shut up lest Witold overhear you, but you were talking to Vysochajshchee, who's not the brighest apple in the peck. He also doesn't get to work off his adrenaline too well with the rather non-competitive trading systems now in place. Imagine Seetog as a grumpy wolf intruding on the space of a trained guard dog, and refusing to wear his collar (or, in the case of Seetog, pants) in an area where the dog knows you're supposed to.

 

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Tog History Timeline:

 

1. 873 BL - 866 BL Grasana the Builder

871 BL Gragna begins building roads to connect Imperial cities
868 BL Massive effort goes underway to complete Throne City

1) 'Gragna rock' - literally a reference to any of the various building stones used in the building of Throne City, figuratively anything immutable, unassailable, or enduring. Toggish use would be equivalent to 'just deal with it', 'dammit', or 'tanjit'. Fans of Norse mythology (where 'Ragnarok' was the battle at the end of the world) will look forward to using this oath at the approach of a horde of, perhaps, S'lai heavy cavalry in the sense of 'we are sooooo screwed'.

2. 832 BL - 825 BL Govutku

832 BL --Riini (Halfling Emperor) is assassinated
--Reign of Govutku, a GorTog, begins
--Emperor Govutku begins battling the western invaders.
830 BL M'Riss is conquered by the Seven Star Empire
829 BL The stalemate is broken in the Battle of Straskeg. The Seven Star Empire begins reexpanding

2) Govutku at Straskeg - the second Tog emperor won a great victory over the 'western invaders' (Prydaens and Rakash, or what?) at Straskeg in 829 B.L., allowing the Empire to resume expanding. References to this by modern togs will be mostly ironic, such as 'so you killed a goblin, doesn't make you Govutku at Straskeg'.

3. 789 BL - 786 BL Rublam the Bold

788 BL Rublam attempts to further expand the Seven Star Empire
westward, sparking new fights with the savages
786 BL --Rublam dies in battle
--Reign of Micholo, a SKra Mur, begins

3) Rublam's helm - the third Tog emperor, Rublam the Bold, was killed in battle in 786 B.L. (the only Tog emperor to die in office, by the way, perhaps we should preen a bit over toggish reliability, all the frail races' emperors needed replacing more frequently). According to an ancient rumor that I just made up and which all togs believe, he was killed by a single sling stone to the forehead when he had omitted to wear his helmet. This could be the basis for cries of 'Rublam-helm!' when one sees a tog doing something really dumb, and for a traditional slap to one's headgear before going into battle, to ensure that it is firmly attached.

4. 749 BL - 742 BL Ochanka the Wise

4) Ochanka - if all we know of Ochanka is that his sobriquet was 'the Wise', we can go with that. Use his name as an expression of despair, in the sense of 'I'm stumped, it'd take Ochanka to figure this out'.

5. 701 BL - 693 BL Vithwok the Old

6. 656 BL - 649 BL Bundrim

655 BL Adamantia falls completely, except for HighHold. Diplomatic
envoys are dispatched.
654 BL HighHold is placed under siege

7. 607 BL - 600 BL Nishnak

8.
561 BL - 554 BL Ulthere

9.
512 BL - 505 BL Gragna II

10.
465 BL - 458 BL Vithwok II

11.
416 BL - 409 BL Vithwok III the Happy


(from the Albarian timeline:
415 Emperor Vithwok of Kermoria leads an assault to retake Darkstone;
the Gorbesh are victorious
411 --Gnomic prophets decree that the Bloodworm Comet will soon fill
the skies again
--Admiral Xireshi is ordered to return to Albaria will all haste,
withdrawing from Darkstone)

414 BL After determining that a massive celebration must be held to
honor the 500th year, Vithwok starts making preparations.
410 BL The entire year is proclaimed a festival year as a prelude to
the 500th. Singers, poets, storytellers, dancers, and other
entertainers come to Throne City in droves.

5) Vithwok's Party - Vithwok, actually the third Tog emperor of that name, held a year-long celebration in honor of the 500th anniversary of the founding of the Seven Star Empire. Reference to this celebration could be openly used for any good-time-was-had-by-all, with an off-color alternate meaning analogous to 'wanna come see some etchings?', or as the mating call of the green prostitute, instead of just 'me love you long time'.

12. 369 BL - 362 BL Olga

13. 323 BL - 316 BL Vridash

14.
279 BL - 274 BL Grudish

15.
246 BL - 243 BL Vithwok IV


246 BL --Fearing to select anyone else, the Gor'Tog Delegation sends
a young boy to the throne
--Reign of Vithwok IV, known as Vithwok the Young, begins. A
Regent, Selyan, is appointed.
243 BL Vithwok IV is deposed by his Regent
240 BL Lacking funds to maintain the city and hearing rumors of
approaching armies, Throne City is abandoned by all save
Regent Selyan

6) Vithwok in his dotage - the fourth Tog emperor named Vithwok was the last emperor of the Seven Star Empire. His death isn't in the timeline. Crowned very young, say six or eight, he could well have still been alive, in his late sixties, when Therenborough was captured by the Dragon Priests and P5, the toggish/dwarven Homeland, became the last holdout not under their control (he might have literally been YOUNGER than Uthmor!). Here's rich soil for all sorts of lies and speculation about his deeds in organizing the resistance, cementing the alliance with the dwarves which resulted in us togs getting a grand total of one mention, as 'some Gor'tog scouts', if I remember right, in the dwarves' ultimately successful war against the DPs. Ah, the things Vithwok must have lived through. Any suggestions? Anyone see 'The Last Emperor'?

7) Vithwok's ducks - (From 'The Empire of the Seven-Pointed Star' by Palantiri: The last known Emperor, a Gor'Tog not yet of adult years, is said by legend to have once been asked by his regent what he would really rather do than be Emperor. The child replied he would prefer to be outside playing with his pet ducks. He was dismissed to do so and the Regent assumed the title of King..but of a powerless and toothless corpse.) Thus, 'go play with Vithwok's ducks' is equivalent to 'you-tog is not-hard-worky-tog'.

237 BL --Lanival gains the support of a S'Kra Mur tribe, greatly increasing his strength --> Uthmor (the Giant) is rescued and begins his training under Benjor

234 BL --Teiro suffers a defeat in the Battle of the Segoltha --Uthmor becomes General of Lanival's army

 

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The Sent-Tog Program:

 

 

Here's what you should know about established Dwarf-Gor'tog RP in Plat: most Dwarves and Gor'togs come from the Homeland, a mountainous region which is in P5 and therefore not presently accessible to us. Gor'togs were borderline sentient when Dwarves welcomed them into Dwarven lands during the Long Winter. (There is no conflict over Lebensraum, as Gor'togs prefer hunting and gathering, and only tunnel when someone asks them to, pats 'em on the head and says 'good tog!') Gor'togs are omnivores and can live forever off eating dirt if need be, so they lived in the state of nature Rousseau attributed to Amazonian natives: naked and idle in family groups; any taint of civilization and higher brain functions they owe to outside stimuli (meaning dwarves, in the Homeland at least). Gor'togs are prolific breeders and the average litter is five togglers. Gor'togs are very susceptible to suggestion, indefatigable in trying to please (think canine brains), and large and sturdy... Can you say 'perfect soldier'? *evil grin*

 

Less scrupulous dwarven clans soon began various experiments in the use of Gor'tog auxiliary troops in the settling of interclan disputes.

The results were about what sensible Frenchmen should have thought during the French and Indian war in North America: 'Umm... you're going to teach the Indians how to kill white people en masse?' Dwarven clans who couldn't agree on anything else quickly agreed that stirring up the Gor'togs against any dwarf was beyond the pale, and the the interclan agreement establishing this as a capital offense was an important step toward the formation of the corporatist Dwarven Interclan Council.

 

Then came the Empire, and (probably with dwarven sponsorship) the Gor'togs were recognized as a sentient race. This was very confusing for Gor'togs, as they know they just aren't as smart as furries, but so long as someone is around to tell them how to be intelligent (and, again, pat them on the head and say 'good tog!') they're willing to give it a go. It was about this time that some inspired dwarf (probably one who had a nagging wife of his own) came up with the idea of enlisting the aid of the Gor'tog females in giving some direction to the work of their mates, and 'bossy-togess' became a sobriquet of praise second only to 'good tog!' Many of the Gor'tog clans, especially in the Dwarven Second and Third Districts (fairly far north) began moving a mountain range about five miles east, block by block, upon the casual suggestion of a dwarven mining supervisor who thought the good ores were mostly on the bottom of the range, it might help a little if the Gor'togs would turn it upside down. (Gor'togs in these areas therefore call their villages 'piles' as they encamp at the foot of piles of blocks they're transporting in stages across the plain to the new mountain site).

 

By the time the Empire began its decline, Gor'togs were getting used to the idea of having the same rights but not the same intelligence as their dwarven neighbors, and weren't handling it well. Disputes which amounted to 'You togs don't HAVE to move THIS mountain, we've already tunneled to the good bits and besides, we LIVE here!' had to be settled with stern words: 'you-silly-tog is people but if is SMART people is should go move that-mountain instead!' When the Empire collapsed and the Gor'togs found themselves with no external confirmation of their sentience, the situation went to hell in a handbasket. Now it didn't take a whole clan of dwarves to raise a regiment of Gor'togs, but just one ne'er-do-well of any furry race could walk into any Gor'tog pile proclaiming 'I am Lanival, and I've come to restore the Empire' and set off a crusade. The dwarven clans were quickly roused from their post-Imperial isolationism and formed the new Dwarven High Council principally in order to set new rules for Gor'tog Policy. The rules got increasingly complex: 'you have to get a dwarf to say that someone is Lanival before you believe it' became 'you have to get an OLD dwarf WITH his assembled family IN his OWN mine's meeting hall to say that someone is Lanival before you believe it' and later 'you have to get THREE old dwarves WITH large entourages AND no knives at their throats IN a meeting hall to say that someone is Lanival before you believe it and NO, you can't run up and yank up the beard of the Dwarven High Councillor to see if there's a knife at his throat' (this latter after a very sad incident with some bodyguards who just didn't understand Gor'togs).

 

Eventually, the Dwarven High Council decided they'd just have to find a way to teach at least some Gor'togs how to live sensibly with furries, respectable Gor'togs with some experience in the world who could at least filter some of the wild rumors and plans, and keep every little argument from ending up in their laps. Thus they instituted the Gor'tog Ambassador ('sent-tog') Program, a cooperative effort of all the dwarven clans, supervision of which is still a primary duty of the Dwarven Embassies and Missions in various parts of Elanthia. The Program consists of a long apprenticeship and formal training regimen encompassing all a Gor'tog's adolescence, dispatch to a populated area outside the Homeland, monitoring and advice throughout the sent-tog's career, and eventual return to the Homeland once the sent-tog is about as sensible as they figure he's gonna get. It is expected (but not required) that the sent-tog will join a guild and get some training that will be of eventual use in a Gor'tog militia if such is ever required again (the Dwarves are still preparing for the last war, i.e., the one against the Dragon Priests, when the dwarves were caught flat-footed after Theren fell and didn't manage to train the Gor'togs from scratch, in a hurry, as well as they could have). The watchwords of the sent-tog program are 'tog is people' (meaning 'be sensible, you silly tog') and 'tog is ready' (meaning, to the dwarves, 'yes, this-tog is working hard' and to the Gor'togs 'yes, this-tog is ready for fight for new Empire and go in Homeland and get lots moretog for fight too!'). Maybe the dwarves believe Lanival really will want an army of togs to help found a new Empire, who knows, the Gor'togs need something to do anyway, might as well be girding themselves for a fight that may never come.

 

The formal educational part of the sent-tog's preparation is divided into three branches: the Common language, Politeness, and Ethics. Most of the Politeness branch is about how to behave towards others, principally furries, and most of the Ethics branch concerns how a Gor'tog is to value himself, his work, his motivations... Fundamental to all Ethics training is the lesson that a Gor'tog is valuable to himself, his pile, the Dwarven High Council, the Dwarven Mission, Lanival, etc. This is the reason that the 'Ethics' branch of his training is often called the 'Toothbrushing' branch. Due to their diet, Gor'togs are prone to bad teeth, and so basic self-maintenance is drilled into the sent-togs from day one. Poor dental hygiene is the principal cause of premature aging and early death in Gor'togs, so it is the first thing the Dwarven Missions check for when monitoring sent-togs, and 'poor dental hygiene' ranks right next to 'idleness' as the harshest notation a Dwarven Ambass!

ador can enter in a sent-tog's file. Many sent-togs show their toothbrushes to ANY dwarf they see; all of them are required to show it to any dwarf who asks (just on the off chance that the dwarf might be properly accredited to the local Mission). Dwarven Embassies and Missions try (with sometimes poor results, depending mostly on how many sent-togs are in the area they supervise, and thus their priority) to arrange periodic visits by professional dentists (Gor'tog Dentistry being a recognized subspecialty of dwarven dental training). There is no efficacious pain medication for Gor'togs, but they have remarkably short memories with regard to discomfort: all is forgiven if you can produce a turnip.

 

The Dwarven Mission to the Crossings is currently headed by Osvald Holdgraben, scion of a fairly minor clan. He is very junior in the dwarven foreign service, on his first assignment. He hasn't managed to arrange for a dentist's visit in over two (Elanthian) years' trying, so the local sent-togs haven't been examined by a professional (their teeth, that is, they all passed the 'hard-workiness' portion of the examinations Osvald held, though Demenya and especially Terp got stern pep-talks to go with what they hear from their guild leaders) in at least that long. He's also one of my characters, if anyone would like to revitalize the local Dwarven Mission, I'll gladly step aside ;)

 

If you are certified in the treatment of Gor'togs (or even if you aren't, any professional dentist is a big step up from what Osvald has managed to attract so far) just let it be known, he'll find you and he has the authority to tax turnips from the sent-togs or even deputize you to do so, and they won't even notice that the turnips you give them after treatments today are the same turnips you got from them yesterday.

 

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Toggish Language Guide, by Brother Wegur Weiser

 

 

This guide is a creation of mine, as an extension of my interest in the sent tog program, and the interaction of sent togs with other people in the town of River Crossing and the surrounding environs. 

 

In general, Togs understand a lot more words than they actually use, meaning, they have a much larger passive vocabulary than active vocabulary.  This is due to laziness, and when they get exasperated, they can spit out quite specific words, although they'll usually just be babbling along and letting people guess from context.  The same goes for their grammar. When they want to be didactic, they sort of can.

 

 

General word use: 

Compound words are frequently broken into two, which tends to give the togs their characteristic slow and lumbering speech. “Be come”, “all so”, “be cause”.

 

Words ending in TH are frequently mangled to end in FTH instead, like toofth and toofths instead of tooth and teeth.

 

Many already simple words are further simplified, like “Ony” instead of only, “unnerstand” instead of understand.  Not every tog slips on the same words, I suspect it is a personal sort of laziness in individual speech.

 

Togs are capable of learning phrases and sentences precisely, provided they practice long enough and have a dedicated teacher.  Rules are often quoted verbatim, such as “Tog is should beed wifth Pants On.  Is Rule.” 

 

 

 

Toggish Conjugations:

Togs tend to use oddball conjugations of “To be”, with an additional “Is” thrown in.  Examples include “Is was” “Is can be” “Is should be”. 

 

Some verbs have irregular conjugations.  For instance “beed” for be, “goed” for go, “wented” for went,  seed” for see or saw.

 

 

Personal names of Togs:  

Many togs don’t know their own names, although some do.  Those who do not remember or use their personal name go by a guild or personal descriptor.  IE Bear tog, Fixer tog, Holy tog.

 

Also, the -tog/-togette/-togess suffix is an honorific.  A tog takes it as somewhat impolite to be referred to by just his name.  So a tog would refer to Fixer-tog, or Mallie-togette, or “Is you-tog is knowed where is shiny furry?”

 

Likewise, togs would use Furry as an honorific for non-togs.  Song-furry, Tin-scaley-furry, “Is you-furry is with turnip?”

 

 

The Toggish Habit of Naming other people: 

Togs aren’t generally great at remembering strange “furry” names, so they tend to name people according to some notable trait.  Siluna, as a Prydaen would default to Kitty-Furry.  For those togs that know she’s a bard, it might be Kitty-Song-Furry. 

 

Ardythius, a human paladin, became known as “No Pants Tin Furry” after showing up to a costume party in drag, and no amount of clothing on his lower body will change that name now.  Unless of course he does something even more noticeable, which might displace “No Pants” or the new descriptor might simply be added. 

 

Names are basically agglutinative for togs.  Furry becomes Holy furry, becomes (After a pillow fight) Holy Pillow Furry.  If she were to catch on fire where a tog saw her she might become “On Fire Holy Pillow Furry”

 

 

Rules of the Sent Tog Program:

The best explanation of the Sent Tog program has already been written.  Serious researchers should be competent enough to find the book.

((See Togmun’s essay on “Sent togs” at http://members.tripod.com/cervanntes/DragonRealms/id94.htm  ))

 

 

On Togs and Turnips:  Turnips are in essence an opiate for togs.  They are intoxicating as well as delicious, and even an otherwise generous tog will likely be greedy about turnips.  If they eat several at a time, they are liable to become a large snoring lump in the middle of the room until they recover, or are dragged over to a quiet corner to sleep off the effects of the potent roots.  Turnips can be used as currency with togs, but togs themselves rarely want items enough to trade a turnip for them. 

 

 

On Toggish Manners:

If togs lose their tempers and resort to violence, it can be very bad for the togs, the scenery, and any passing dwarves.  Because of this, togs will often hedge things they say, especially if they might be taken in a negative fashion, leaving room for contradiction without offence.

 

If Witold said to Lavrentij 'you-tog is not can make harness goodly?' he might get attacked.  But he can freely say 'you-tog is lazy probly and usual crazy rite?' and that still allows a verbal response.  This is not exclusively a sent-tog thing, it is equally necessary for any tog to get along with other togs in the 'wild'.  It is the sort of courtesy they add into their speech whether they really mean to be nice or not, unless they are TRYING to intimidate or challenge.  The sent-tog part of it is mostly to teach togs not to overreact when furries don't know this sort of rule.

 

In a society where duels can be fought, courtesy becomes very elaborate so as to avoid those duels.  In a society where someone can go into a berserk rage and tear other peoples limbs off, courtesy is even more necessary.

 

Sent-togs have been specifically trained to be less likely to take offence at statements made without the polite hedging.  However, if for example Actias hadn't been properly trained, for instance, it could actually be dangerous to ask him directly 'can't you see where the corpse is?'

 

Certainly all the experienced sent-togs would talk first and fight later even with other experienced sent-togs being very 'impolite' in the toggy sense, because they realize they've all been getting crazy ideas from furries lately.

When Actias tells Arkadij 'you-tog is dum', Arkadij will ask what-furry is sayed that and ask 'is good thing for say, sometog is dum?'  If Actias says 'you-tog is dum probly for not know is can make furries breathe now', Arkadij will argue about it and they'll communicate.

 

 

On Toggish Confusion with Numbers:

Togs frequently have difficulty expressing numbers, for example a tog might say “Tog is need ony three” (Trathtup holds up two fingers).  One common pattern for togs to count to five is “One, Three, Four, Two, All Hand”.

 

 

On Togs and Guilds:

Togs describe guild affiliations by descriptive terms that could generally be applied to all members of that guild. 

Barbarian

Bear-

Bards

Song-

Cleric

Holy-

Empath

Fixer-

Moon mages

Moon-

Paladin

Tin-

Ranger

Weed - or Weedfinder-

Thief

Sneaky- (Also to be used on people just sneaking around.)

Trader

Shiny-

War mages

Majik-

 

On Togs and Races:

Like with guilds, the words they use for the various races are descriptive, if not exactly flattering.

Dwarves

Dwarf/ dwarfs/ dwarf-furry

Elothians

Big-head-furries, or simply Furries

Elves

Pointy-ear-furries

Gnomes

Tiny-furries

Humans

Furries

Kaldar

Big-furries

Olvi

Small-furries

Prydaen

Kitty-furries

Rakash

Doggy-furries

S’Kra Mur

Scaly-furries

 

Togs and Creatures:

Generally the name is some descriptor of a characteristic of the race or species, plus Mans. As in mouse-mans for rats, yak-mans for a yak, and so on.  Or, in doubt, “Bad-Mans.”  A tog would not refer to a sentient creature as a “mans”, sentient people are always Furries or Togs.

Blood Wolves

Leaky-doggies

Crocodiles

Log-mans

Cyclops

One-eye-mans

Death Spirits

Dead-mans

Dryads/Nyads

Cryey-mans

Gargoyles

Stone-mans

Goblins

Smelly mans

Grendels

Pink mans

Guinea Pigs

Tiny-pig-mans

Hafwa

Misty mans

Kobolds

Ugly-mans

Moss Meys

Kissy-mans

Ogres

Mean-mans

Rams

Bumpy mans

Reavers

Giggle mans

Rock Guardians

Big-rock-mans

Rock Trolls

Rock-mans

Scavenger Trolls

Takey-mans

Skeletons

Bony-mans

Skunks

Stripey-mans

Small Peccaries

Little-Pig-mans

Swamp Trolls

Soggy-mans

Wood Trolls

Wood-mans

 

On Togs and their view of the Gods: 

As with the guilds or creatures, the Toggish names for the Gods are generally descriptive.  Only a few are listed here, but one should be able to decipher the deity from the descriptive terms attached to the name.

Berengaria

Cow-god-furry

Chadatru

Big-sword-god-furry

Eluned

Soggy-god-furry

Everild

Yelly-god-furry

Meraud

Majik-god-furry

Tamsine

Kitty-god-furry